Avatar: The Invasion of Spirits (BESM)
SachaBeux last edited by
You are a member of the United Republic Defense Force, an organization of benders set to protect the final bastion of humanity from their biggest threat yet. The Avatar hasn’t been seen in years and the spirits were quick to reclaim the world and shape it in their own image. Despite this humanity isn’t ready to give up. Using Republic City as a headquarters, Benders from all over the world have come to take the fight to the spirits and reclaim the world on their own. Who needs the Avatar?
There are 4 Bending Arts that are used by members of the Republic City Defense Force. Water, Earth, Fire, and Air. For you guys, the players, we’ve created templates for each art with the ‘minimum’ level of skill. Creativity is key, but being a Bender is required. Can’t chi block spirits! Finally, all characters get a 300 CP to work with. Don’t be shy about asking for help in character creation!
Water Bender Template
CP Cost: 32 Points.
Attributes - 32
Healing Lv. 1(4) [+10 Restored HP]
Power Flux - Minor Lv. 5 (20 Flux Points) -1 Equipment Restriction (24) "Waterbending"
Flux - 4 Telekinesis: Water (16) [1k kg of water]
Flux- 2 Force Field Regeneration, Both Directions (6) [Ice Shield]
Flux -2 Weapon Flexible, (5) [Water Whip]
Flux -1 Weapon Tangle x2 (Tangle HP, 10) (5) [Ice Hold]
Flux -1 Weapon Range x1 (2) [Water Bullet]
2 Special Movement: Water Walking (4)
CP Cost: 33
Attributes - 33
2 Combat Technique - Blind Fighting [Seismic sense], Hardboiled [+10 Shock Value] (4)
5 Power Flux - Minor (20 Flux Points) (25) "Earthbending"
Flux - 4 Telekinesis: Earth (16) [1k kg of Rock]
Flux - 1 Special Movement - Swinging/Brachiating [-1 Equipment, -2 Environment: City] (1)
Flux - 2 Jumping (2) [Earth Launch]
Flux - 0 Weapon, Stun, Incapacitate, Area (3) [Earth shaking]
1 Supersense (2) [Seismic Sense]
1 Tough (2) [+5 HP]
Cost: 32 CP
Attributes - 35
1 Attack Combat Mastery (10)
5 Power Flux - Minor (20 Flux Points) (25) "Firebending"
Flux - 4 Telekinesis: Fire
Flux - 4 Weapon, Blight 1, Concentration -4 [Lightning Strike] (5)
Flux - 2 Weapon, Range 2, Continuing 1 (7) [Fire Streams]
Flux - 1 Weapon, Autofire (5) [Fire Jabs]
Vulnerability -3 [Extreme Cold]
Cost: 35 CP
1 Defense Combat Mastery (10)
5 Power Flux - Minor (20 Flux Points) (25) "Airbending”
Flux - 4 Telekinesis: Air (16)
Flux - 1 Weapon, Spreading 2, (3) [Air Blast]
Flux - 1 Weapon Autofire (5) [Air Punch/Kick]
Flux - 2 Weapon (4) [Air Scythe]
Flux - 3 Force Field (6) [Air shield]
That should be the important stuff! Let me or @Cookiekittyuke know if there are any questions. Or if I forgot anything for this opening post!
SachaBeux last edited by
Ah! Here’s Big Eyes Small Mouth 3rd Edition! In pdf: https://drive.google.com/file/d/0B-Jh-640tdURYVVKZFVSTzlVcU0/view
Shame; Cookie didn’t tell me the template were done. I’ll get started on my firebender tomorrow.
hotkid1267 Banned last edited by
hey how can I join
How many user names is that guy gonna try?
CDGaymer last edited by
@Rose_the_Lizard nice, im been working on an Earthbender.
I know right, he is just a troll
@Cookiekittyuke The book has a section on changing skill costs (or outright eliminating certain skills) based on genre and setting. Does any of that apply here?
@Rose_the_Lizard I would use the multi-genre cost to be safe.
All right; I’ll do that.